Tinris, The Adventures of the Crew of the Bright Star

Tinris, Season One - Episode Five
A Brief Stop in Carisar

After completing body detail, it is determined that Brother Joshua will be joining the crew on a provisional basis. The rest of the burial detail are returned to the cloister to begin the cleanup and rebuilding process and a trip to the Halfling capital of Carisar is decided upon. A shopping list is drafted for necessary supplies, and a short jaunt later the ship settles in what the crew – and the Bright Star herself – believe to be Carisar. In point of fact, however, this is Lost Carisar, the former capital that was destroyed in the Halfling’s Great War several thousand years after Bright Star left port. A quick skirmish with the undead that now rule this ruin follows and after the boarders are repelled, a course back to Fawdant is set. Supplies are taken on and an arrangement of mutual first option is drafted between Sumack of the Trade Guild and Captain Moz. The ‘Forces of Chaos’, namely Quid Pro Quo, Gnimish and Ismek are left to wander the port city as it stirs to newfound life as the Tinrisian World Navy.

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Tinris Season One Episode Three
Putting the Fun back in Undeath

After introductions are made between the crew and a local delegation of the Ilfandrazenaren Trade Guild, the Judges Association and the Ordocar Order of Paladins. After dinner and some negotiation, a decision is made that Moz will be accompanied by Brother Joshua Haverson of the Ordocar Order to the Order’s nearby cloister to investigate a loss of communication. Shortly before arrival, the crew spot an Orc woman face down in the snow and covered in blood. It is quickly determined that the cloister is under attack by a substantial number of undead creatures of unknown origin. Upon arrival at the cloister, the gates are found shredded from their hinges. A long struggle against the hordes of the undead is drawn to a close. Despite a great rallying of the Ordocar Order’s forces, many brave Paladins and Clerics died in the assault on the cloister. Moz returns to the Bright Star physically exhausted and suffering from multiple scars to his very soul

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Tinris, Season One - Episode Four
The Blue Aftermath

During Moz’s rest, Gnimish and Ismek take a moment to experiment with Gnimish’s Wand of Wonder. After causing a patch of grass to grow beyond its natural capabilities in the depths of winter, Gnimish tries again. And finds himself irrevocably altered, with his skin, eyes and all parts of his body turned a unique shade of blue. The last use of the Wand on that day results in a massive discharge of lightning, which reduces a nearby boulder to pebbles. Meanwhile, inside the ship, Moz wakes to find himself diminished. His psychic prowess reduced, he wanders out to find the Ordocar Paladins requesting his aid. An agreement is made wherein the ship will ferry the bodies of the fallen to the coast for proper burial at sea and a course is set for Mandracus Isle. As the departed are offloaded and sent out to sea, Go and Gnimish wander to a nearby escarpment to try their hand at fishing. It is at this time that Gnimish notices that Go’s form seems to be changing to something less perfectly square and geometrical.

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Tinris, Season One - Episode Two
The Prophecy Fulfilled

Upon arriving in Tinris space, an unknown creature calling herself Quid Pro Quo appears on the bridge of the ship uninvited. After an explanation is made, it becomes clear that Gnimish’s presence in Tinris space has changed the nature of the world’s laws. Furthermore, Quid Pro Quo explains that she has borrowed the Bright Star to complete a change to the orbital mechanics of the celestial body called Drariso so that a long imprisoned deity whom she calls Legion or The Moondragon can be freed. Once the change to Drariso’s orbit is complete, control of the Bright Star is returned to Moz and the ship lands on Tinris at Fawdant’s Pasyd Spaceport.

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Tinris, Season One - Episode One
Gnome On Board

While en route to Tinris, a refueling stop is needed. The Bright Star sets down on the surface of Oerth and promptly encounters a Gnome named Gnimish. He and his clan approach and peaceful contact is made. Trade is invoked and after parley a number of items – mundane as well as magical – are traded in exchange for a large number of gemstones. Gnimish joins the crew as a trade envoy, his clan leader offering his services and Moz accepting the same. The Bright Star lifts off after a full resupply and makes way for Tinris without further delay.

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Tinris, Season One - Prologue
The Adventures of the ship Bright Star begin.

While wandering south with Ismek and Go, Moz encounters the ship Bright Star as it lands to refuel and resupply on Spire. Approaching, Moz finds the ship has psychic projection capabilities and makes contact. Boarding, he is welcomed aboard and becomes the de facto captain of the vessel is it, unknown to him, bonds to him. A course is set to Tinris. Meanwhile, Tinris is shifted back into the proper flow of time and space by Ilfander and preparations are underway to welcome home the last ship of the Tinris World Navy.

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